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Cropped Quad Tree Based Solid Object Colouring With Cuda    
Yazarlar
Çavuşoğlu Abdullah
Şen Baha
Özcan Caner
Görgünoğlu Salih
Özet
In this study, surfaces of solid objects are coloured with Cropped Quad-Tree method utilizing GPU computing optimization. There are numerous methods used in solid object colouring. When the studies carried out in different fields are taken into consideration, it is seen that quad-tree method displays a prominent position in terms of speed and performance. Cropped quad-tree is obtained as a result of the developments seen with the frequent use of this method in the field of computer sciences. Two different versions of algorithm which operate recursively on CPU and at the same time which use GPU computing optimization are used in this study. Besides, OpenGL is used for graphics drawing process. Within the setting of the study, results are obtained via CPU and GPU's, at first using Quad-Tree method and then Cropped Quad-Tree method. It is observed that GPU computing is obviously faster than CPU computing and Cropped Quad-Tree method produces rapid results compared to Quad-Tree method as a result of performance. GPU computing method boosted approximately performance by up to 20 times compared to only CPU usage; furthermore, cropped quad-tree method boosted approximately performance of algorithm by up to 25 times on average dependent on screen and object size.
Anahtar Kelimeler
Computer graphics | Cuda | GPU-computing | Graphics processors | Image Models | Object rendering techniques | Parallel processing
Makale Türü Özgün Makale
Makale Alt Türü SCOPUS dergilerinde yayımlanan tam makale
Dergi Adı Mathematical and Computational Applcations
Dergi ISSN 1300-686X
Dergi Tarandığı Indeksler EI Compendex, INSPEC, Scopus
Makale Dili İngilizce
Basım Tarihi 01-2013
Cilt No 18
Sayı 3
Sayfalar 301 / 312
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
SCOPUS 2

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