What do prospective teachers think about educational gamification?
Yazarlar (2)
Prof. Dr. Murat PEKTAŞ Kastamonu Üniversitesi, Türkiye
Doç. Dr. İbrahim KEPCEOĞLU Kastamonu Üniversitesi, Türkiye
Makale Türü Özgün Makale (Diğer hakemli uluslarası dergilerde yayınlanan tam makale)
Dergi Adı Science Education International
Dergi ISSN 2077-2327 Scopus Dergi
Dergi Tarandığı Indeksler Journals Indexed in Eric
Makale Dili İngilizce Basım Tarihi 03-2019
Kabul Tarihi Yayınlanma Tarihi 01-03-2019
Cilt / Sayı / Sayfa 30 / 1 / 65–74 DOI 10.33828/sei.v30.i1.8
Makale Linki http://www.icaseonline.net/sei/march2019/p8.pdf
Özet
This case study investigated what prospective science education teachers think about the use of gamification in education. 44 pre-service science teachers were asked to provide their opinions about the use of gamification in education after a 4-week implementation of gamification. The participants revealed the benefits of gamification such as an increase in motivation, saving time, and preventing cheating, as well as limitations such as difficulty in classroom management and technological problems. Furthermoer, according to the participants, gamification applications could be used in the assessment of instruction. While this study was carried out with respect to the playing practices in the teacher training period, it would be beneficial to study different teaching levels and apply the practices in different courses to diversify the results.
Anahtar Kelimeler
gamification | pre-service teachers | science education
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Scopus 28
Google Scholar 86
What do prospective teachers think about educational gamification?

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