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Gamifying the 9 Events of Instruction with Different Interactive Response Systems: The Views of Social Sciences Teacher Candidates    
Yazarlar (2)
Doç. Dr. Ekmel ÇETİN Doç. Dr. Ekmel ÇETİN
Kastamonu Üniversitesi, Türkiye
Ebru Solmaz
Gazi Üniversitesi, Türkiye
Devamını Göster
Özet
Gagne's theory posits that learning is achieved through interaction of various internal and external factors. If so, the use of supportive technology to provide these factors' interaction may increase expected performance, especially in theoretical courses, and place learning at a higher level. As supportive technology, gamification-based computer or mobile applications can be used in Gagne's nine instructional steps. Therefore, 23 teacher candidates in the Department of Social Sciences Education evaluated the use of gamification-based interactive response system (IRS) tools with the scope of Gagne's learning theory. For 3 weeks, teacher candidates were taught how to use Kahoot, Plickers, Socrative, Quizlet, and FlipQuiz tools in question-answer activities. Teacher candidates prepared materials or questions about predetermined topics for the IRS tools, and then chosen teacher candidates demonstrated to others how to use each tool. According to findings, Kahoot and Plickers can best
Anahtar Kelimeler
Makale Türü Özgün Makale
Makale Alt Türü Diğer hakemli uluslarası dergilerde yayınlanan tam makale
Dergi Adı Malaysian Online Journal of Educational Technology
Dergi ISSN 2289-2990
Dergi Tarandığı Indeksler Journals Indexed in Eric
Makale Dili İngilizce
Basım Tarihi 01-2020
Cilt No 8
Sayı 2
Sayfalar 1 / 15
Makale Linki https://eric.ed.gov/?id=EJ1251594
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Google Scholar 19

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