| Yazarlar (2) |
Doç. Dr. Ekmel ÇETİN
Kastamonu Üniversitesi, Türkiye |
|
Gazi Üniversitesi, Türkiye |
| Özet |
| Gagne's theory posits that learning is achieved through interaction of various internal and external factors. If so, the use of supportive technology to provide these factors' interaction may increase expected performance, especially in theoretical courses, and place learning at a higher level. As supportive technology, gamification-based computer or mobile applications can be used in Gagne's nine instructional steps. Therefore, 23 teacher candidates in the Department of Social Sciences Education evaluated the use of gamification-based interactive response system (IRS) tools with the scope of Gagne's learning theory. For 3 weeks, teacher candidates were taught how to use Kahoot, Plickers, Socrative, Quizlet, and FlipQuiz tools in question-answer activities. Teacher candidates prepared materials or questions about predetermined topics for the IRS tools, and then chosen teacher candidates demonstrated to others how to use each tool. According to findings, Kahoot and Plickers can best |
| Anahtar Kelimeler |
| Makale Türü | Özgün Makale |
| Makale Alt Türü | Diğer hakemli uluslarası dergilerde yayınlanan tam makale |
| Dergi Adı | Malaysian Online Journal of Educational Technology |
| Dergi ISSN | 2289-2990 |
| Dergi Tarandığı Indeksler | Journals Indexed in Eric |
| Makale Dili | İngilizce |
| Basım Tarihi | 01-2020 |
| Cilt No | 8 |
| Sayı | 2 |
| Sayfalar | 1 / 15 |
| Makale Linki | https://eric.ed.gov/?id=EJ1251594 |