| Yazarlar (1) |
Arş. Gör. Dr. Özlem İSKENDER
Kastamonu Üniversitesi, Türkiye |
| Özet |
| Psychological and social implications of playing online games, a popular activity all over the world, have been discussed in many studies. This study aimed to focus on online game characters, to express what it means to identify with an online game character in social psychological terms. Several studies, upon a literature review, were examined to see how identifying with a game character is conceptualized. It was concluded that two approaches to the issue could be distinguished. One approach, mainly based on Cohen’s (2001) conceptualization of identifying with media characters and Self-Discrepancy Theory (Higgins, 1987) state, online game characters are closer to one’s ideal self and by identifying with an online game character, players can temporarily reduce the discrepancy between their real self and ideal self (eg Klimmt, Hefner & Vorderer, 2009). It is assumed while playing players experience a change … |
| Anahtar Kelimeler |
| Bildiri Türü | Tebliğ/Bildiri |
| Bildiri Alt Türü | Özet Metin Olarak Yayınlanan Tebliğ (Uluslararası Kongre/Sempozyum) |
| Bildiri Niteliği | Alanında Hakemli Uluslararası Kongre/Sempozyum |
| Bildiri Dili | İngilizce |
| Kongre Adı | 16th European Congress of Psychology |
| Kongre Tarihi | 02-07-2019 / |
| Basıldığı Ülke | Rusya Federasyonu |
| Basıldığı Şehir | Moskova |