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Online games as a means of social contact: An investigation of studies in terms of intergroup outcomes   
Yazarlar (1)
Arş. Gör. Dr. Özlem İSKENDER Arş. Gör. Dr. Özlem İSKENDER
Kastamonu Üniversitesi, Türkiye
Devamını Göster
Özet
This study aimed to interpret how useful online games, in general, as a means to draw successful results from social contact. Social contact (Allport, 1954) through the internet has been told to yield more successful results due to several mechanisms it has, to overcome obstacles that might be encountered in an offline setting (Hamburger & McKenna, 2006). The internet has been told to have several advantages for social contacts, such as affordability, accessibility, suitability, flexibility, repeatability, easily manipulating group saliency, etc. Online games are one internet means through which social contact between members of different social groups can occur. Online games could be even more advantageous, in that playing is a desired positive experience, participation (ie, playing online games) is very voluntarily, and the likelihood of going back for fun is high (ie, playing regularly or repeatedly). Moreover, online …
Anahtar Kelimeler
Bildiri Türü Tebliğ/Bildiri
Bildiri Alt Türü Özet Metin Olarak Yayınlanan Tebliğ (Uluslararası Kongre/Sempozyum)
Bildiri Niteliği Alanında Hakemli Uluslararası Kongre/Sempozyum
Bildiri Dili İngilizce
Kongre Adı 16th European Congress of Psychology
Kongre Tarihi 02-07-2019 /
Basıldığı Ülke Rusya Federasyonu
Basıldığı Şehir Moskova
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları

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