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Gamification of Middle School Mathematics and Science: Game-Playing for Learning (Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education)   
Yazarlar
Prof. Dr. Lütfi İNCİKABI
Kastamonu Üniversitesi, Türkiye
Doç. Dr. İbrahim KEPCEOĞLU
Kastamonu Üniversitesi, Türkiye
Prof. Dr. Murat PEKTAŞ
Kastamonu Üniversitesi, Türkiye
Özet
Gamification, defined as the process of game-thinking and game mechanics to engage users and solve problems, is a fairly new and rapidly growing field. Literature suggests that gamification can contribute to develop higher order cognitive abilities such as problem solving and critical thinking skills. Using gamification in non-game situations enhances students' understanding and contributes on conceptual learning, especially in mathematics and science. This chapter introduces the concept of gamification in terms of its pedagogical underpinnings, integration of gamification into educational environments (with a focus on mathematics and science), a sample application of gamification in science content, and the future trends about possible directions of uses of gamification.
Anahtar Kelimeler
Kitap Adı Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education
Bölüm(ler) Gamification of Middle School Mathematics and Science: Game-Playing for Learning
Kitap Türü Kitap Bölümü
Kitap Alt Türü Alanında uluslararası yayımlanan kitap bölümü
Kitap Niteliği Scopus indeksinde taranan bilimsel kitap
Kitap Dili İngilizce
Basım Tarihi 01-2020
ISBN 9781799814801
Basıldığı Ülke Amerika Birleşik Devletleri
Basıldığı Şehir Hersley