Artificial intelligence in gamification: A systematic review
Yazarlar (2)
Dr. Öğr. Üyesi Aydın BULUT Kastamonu Üniversitesi, Türkiye
Doç. Dr. Fadime ULUSOY Kastamonu Üniversitesi, Türkiye
Makale Türü Özgün Makale (SSCI, AHCI, SCI, SCI-Exp dergilerinde yayınlanan tam makale)
Dergi Adı ENTERTAINMENT COMPUTING (Q2)
Dergi ISSN 1875-9521 Wos Dergi Scopus Dergi
Dergi Tarandığı Indeksler SCI-Expanded
Makale Dili İngilizce Basım Tarihi 05-2026
Cilt / Sayı / Sayfa 57 / 4 / – DOI 10.1016/j.entcom.2026.101112
Makale Linki https://doi.org/10.1016/j.entcom.2026.101112
UAK Araştırma Alanları
İlk Okuma Yazma Eğitimi
Özet
This study presents a systematic bibliometric and thematic review of the global literature on the integration of artificial intelligence (AI) within gamified systems. A comprehensive analysis of 834 peer-reviewed publications indexed in Scopus and Web of Science between 2008 and 2025 was conducted to map the conceptual evolution, methodological tendencies, and interdisciplinary linkages of AI-driven gamification. The findings reveal an exponential growth in scholarly output since 2019, coinciding with a paradigmatic shift from technically oriented applications toward human-centred, ethically informed, and pedagogically adaptive frameworks. Five dominant thematic clusters were identified: The following subjects will be covered: (i) artificial intelligence and digitalisation in education, (ii) serious games, (iii) human–machine interaction, (iv) data analytics and algorithms, and (v) ethics and security. Collectively …
Anahtar Kelimeler
Artificial intelligence | Gamification | Bibliometric analysis | Systematic review
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Google Scholar 2
Artificial intelligence in gamification: A systematic review

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