| Makale Türü | Özgün Makale (SSCI, AHCI, SCI, SCI-Exp dergilerinde yayınlanan tam makale) | ||
| Dergi Adı | ENTERTAINMENT COMPUTING (Q2) | ||
| Dergi ISSN | 1875-9521 Wos Dergi Scopus Dergi | ||
| Dergi Tarandığı Indeksler | SCI-Expanded | ||
| Makale Dili | İngilizce | Basım Tarihi | 05-2026 |
| Cilt / Sayı / Sayfa | 57 / 4 / – | DOI | 10.1016/j.entcom.2026.101112 |
| Makale Linki | https://doi.org/10.1016/j.entcom.2026.101112 | ||
| UAK Araştırma Alanları |
İlk Okuma Yazma Eğitimi
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| Özet |
| This study presents a systematic bibliometric and thematic review of the global literature on the integration of artificial intelligence (AI) within gamified systems. A comprehensive analysis of 834 peer-reviewed publications indexed in Scopus and Web of Science between 2008 and 2025 was conducted to map the conceptual evolution, methodological tendencies, and interdisciplinary linkages of AI-driven gamification. The findings reveal an exponential growth in scholarly output since 2019, coinciding with a paradigmatic shift from technically oriented applications toward human-centred, ethically informed, and pedagogically adaptive frameworks. Five dominant thematic clusters were identified: The following subjects will be covered: (i) artificial intelligence and digitalisation in education, (ii) serious games, (iii) human–machine interaction, (iv) data analytics and algorithms, and (v) ethics and security. Collectively … |
| Anahtar Kelimeler |
| Artificial intelligence | Gamification | Bibliometric analysis | Systematic review |
| Dergi Adı | Entertainment Computing |
| Yayıncı | Elsevier B.V. |
| Açık Erişim | Hayır |
| ISSN | 1875-9521 |
| E-ISSN | 1875-953X |
| CiteScore | 5,6 |
| SJR | 0,681 |
| SNIP | 1,367 |