Targeting Creativity Through a Learner- Generated Digital Storytelling Project
Yazarlar (4)
Dr. Öğr. Üyesi Seçil TISOĞLU KAYA Kastamonu Üniversitesi, Türkiye
Dr. Öğr. Üyesi Zeynep PİRİ Kastamonu Üniversitesi, Türkiye
Dr. Öğr. Üyesi Murat Meriçelli Kastamonu Üniversitesi, Türkiye
Makale Türü Özgün Makale (Diğer hakemli uluslarası dergilerde yayınlanan tam makale)
Dergi Adı International Journal of Technology in Teaching and Learning
Dergi ISSN 1551-2576
Dergi Tarandığı Indeksler Journals Indexed in Eric
Makale Dili İngilizce Basım Tarihi 09-2022
Cilt / Sayı / Sayfa 18 / 1 / 1–23 DOI 10.37120/ijttl.2022.18.1.01
Makale Linki https://sicet.org/wp-content/uploads/2022/09/1_Murat_Mericelli-1.pdf
UAK Araştırma Alanları
Eğitim Teknolojileri
Özet
One of the most emphasized skills for social, educational and workplace settings is creativity in the present decade. This study aims to understand whether a collaborative digital storytelling production project improves the creativity of undergraduate students. 109 students engaged in group work and employed a range of digital tools (i.e. wikis, storyboard creation tools, video editing programs) for creating digital stories about the 21st-century problems they think relevant. Students were able to review and comment on each other's scenarios and present their digital stories to their classmates at the end of the project. The adapted version of 'How Creative Are You?' scale (Whetten & Cameron, 2011) was used for measuring the students' creativity scores before and after the implementation. Whereas results indicated that creativity scores were increased by the digital storytelling production project, this effect was not significant. However, observation of the production process
Anahtar Kelimeler
BM Sürdürülebilir Kalkınma Amaçları
Atıf Sayıları
Google Scholar 6
Targeting Creativity Through a Learner- Generated Digital Storytelling Project

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