Yazarlar |
Özlem Aktaş
Dokuz Eylül Üniversitesi, Türkiye |
Çağdaş Can Birant
Dokuz Eylül Üniversitesi, Türkiye |
Özgün Koşaner
Dokuz Eylül Üniversitesi, Türkiye |
Öğr. Gör. Dr. Atilla SUNCAK
Kastamonu Üniversitesi, Türkiye |
Özet |
Nowadays, rapidly developing technologies and word games have great effect on students about learning word meanings correctly and abilities to speak properly. In this work, implementation of game software, which can run on mobile devices and in which students may learn meanings of Turkish words with fun, is explained and results are discussed. “Educational computer games” is an important concept in Turkey, and it has not been used in teaching curriculum, yet. In order to resolve this deficiency, a list was formed by keywords, meanings, connotations and images from topics of secondary school curriculum books. Game data is analysed by using statistical methods and reports are generated for parents, teachers and administrators to help watching personal development of students. Moreover, “Turkish Connotation List (Dictionary)”, the collection of connotation words, is generated to support developing Turkish Semantic Network, which has very important place in development of Turkish language |
Anahtar Kelimeler |
Makale Türü | Özgün Makale |
Makale Alt Türü | Ulusal alan endekslerinde (TR Dizin, ULAKBİM) yayımlanan tam makale |
Dergi Adı | Marmara Fen Bilimleri Dergisi (International journal of advances in engineering and pure sciences) |
Dergi ISSN | 2146-5150 |
Dergi Tarandığı Indeksler | TR DİZİN |
Makale Dili | İngilizce |
Basım Tarihi | 07-2017 |
Cilt No | 29 |
Sayı | 2 |
Sayfalar | 60 / 69 |
Doi Numarası | 10.7240/marufbd.328179 |
Makale Linki | http://dergipark.gov.tr/doi/10.7240/marufbd.328179 |